Ant-Man is a unique hero that can take tons of damage and has some of the best AoE control abilities in the Marvel Super War. I know that he’s classified as a fighter, but really, he’s a tank(one of the best, in my opinion). Most of his gameplay revolves around knowing when to become large and when to shrink in size, as we’re about to see.
- Extremely tough. Armor and energy resistance bonus from the S3 makes Ant-Man one of the most durable characters in Marvel Super War.
- Very good control. He can knock up multiple enemies with his S1.
- Solid damage, for a tank, especially in the early game.
- Able to silence enemies, which is very unusual for a tank hero.
- No initiate skill. Ant-Man has no decent skill to quickly close the distance.
- Easy to hit with aimed skills. It is very difficult to miss the Ant-Man when he’s in Super Soldier form.
- Slow animation speed of basic attack and the S2 when he is in large form, also S2 can be interrupted
Ant-Man Item Build
|Captain America’s Shield|
Ant-Man early game (lvl 8)
Ant-Man is one of the strongest early game characters, able to get some kills during the first few minutes of the match. His passive enables him to silence and shrink his target(s) for 4 seconds, and it’s extremely potent against anyone that uses skills, rather than basic attacks (completely shots down energy heroes). I said targets, multiple since it’s possible to hit more than one opponent with the quantum ray if they’re standing in line, behind each other.
Considering the skill priority Ant-Man should first unlock all three skills, and focus on maximizing his S3, followed by the S2. When fully upgraded, the Super Soldier (S3) will grant Ant-Man 260 armor and energy resistance, as well as a 50% attack bonus. This is what makes Ant-Man one of the toughest characters in the Marvel Super War.
NOTE: Upgrading S3 also reduces its CD.
Ant Charge (S1) will change depending on the size of this hero. Honestly, I almost exclusively use it in his large form, only occasionally in his normal form(mostly to clear minion waves), and almost never in his tiny form… When you use S1 in his large form Ant-Man will stomp the ground, knocking up all enemies in the area. Do note that this skill can, and should be aimed.
This hero can start playing aggressively as soon as he reaches level two and unlocks his S3 and S1. Here’s one very simple combo that you’ll use throughout the whole game. Approach your target and use the S3, this will knock it up, followed by S1 (another knock-up) and the basic attack. The basic attack will reduce the CD of the S1, so you can use it again immediately (or almost immediately, depending on your skill CD). So, after engaging, go for S1, basic attack, S1, basic attack, constantly controlling your targets. The ability to control multiple enemies is the most important feature of this character. And, well, flattening someone with a stomp or open palm smash, is a really rewarding and fun experience, at least for me.
TIP: It is a good idea to hit your enemy with the quantum ray (basic) before using the S3, especially if your foe has to use skill to be effective(all energy heroes, for example) .
NOTE: Avoid engaging with the S1 if you don’t have to, because it’s much better to use this skill immediately after the S3, and you won’t be able to do that if it’s on CD.
If the enemy starts running away from you while you’re in Super Soldier form, move in his direction and use the S1/basic once you get close. Ant-Man will slow down nearby enemies so you should be able to catch up to your target (unless he has blink or mobility skills). Ant-Man has somewhat slow animation speed (especially on his basic attack), so if the target is near the edge of the range of the S1 and moving away, it will get out of the stomp area before the animation is finished. That’s why I advocate moving a bit closer and not wasting your skill.
So when should the Ant-Man become large? In every fight, as soon as you get close to your enemies. What about the S2? S2 gives Ant-Man a few seconds of the speed boost and that’s pretty much it. It is still useful as an escape option and can be used to initiate the fight, as we will see a bit later. Also, S2 is useful for chasing down fleeing foes (in combination with the Ulti), and is a useful tool when you have to quickly get to the other lanes.
Flying Ant Swarm (Ultimate) can actually deal decent damage and it will be very annoying to your enemies – it will also grant you some quick healing after the battle is over. This skill also slows down enemies, and that’s why it’s solid chasing tool, and great for team fights. I actually overlooked the slow effect in my first few Ant-Man games. The Ultimate might not seem like much at first, but it’s actually very good, and its only downside is very long cooldown time.
TIP: Avoid fighting other heroes if your S3 is on CD. Ant-Man can’t do much in his normal size.
Ant-Man mid-late game
During the mid and late-game there will be a number of team fights and Ant-Man can be of huge help to the rest of the team. Good Ant-Man player can even decide the outcome of the battle, by controlling the enemies and protecting his squishier allies. However, this hero has one major weakness. It’s his job to initiate the team fight, but now that he is no longer untargetable in his ant-sized form, getting close to the enemy can be a bit problematic. Here’s what I like to do.
Change into the small size with the S2, but do not go straight into battle, instead wait one second before engaging. Changing back to normal form has two seconds CD, and you really don’t want to get caught in the middle of the battle in your tiny form, thus the 1-second wait. Also, during the chaos of the larger battles, it is easy to overlook the tiny Ant-Man, and enemies will sometimes completely ignore your existence.
Try to approach your enemies from the side if possible, rather than charging headlong into battle, while activating your Ultimate (if it isn’t on CD). Now, under perfect conditions, you should also try to hit the most dangerous enemy with the quantum ray, shrinking and silencing it – go for energy hero if you can, they’re almost completely useless without their skills. As soon as you get close, change back to normal form and immediately go for S3 Super Soldier form, knocking up most of the enemies. The rest is simple S1, basic attack combo, as I already explained. If you do manage to pull this off, your team will almost certainly be on the winning side.
TIP: Protect your squishy allies! If some of the enemies get behind you, turn around and stomp the ground with the S1, this will enable your teammate to either get away or eliminate his assailant.
The other option would be to hide in the brush and ambush the enemies with the S3 once they get close. Regardless of your preferred method of engagement, the goal is to catch multiple (at least two) enemies with your S3 and control them so your allies can quickly finish them off, while also using the Ulti, if possible.