In Marvel Super War Cull Obsidian is just like in the comics and movies – a brute that engages foes straightforward without any regard for personal defense and doesn’t have any means of retreat. As Ivan Drago would say in Rocky IV: “If he dies, he dies”.

Cull Obsidian was originally called Black Dwarf, but then the political correctness struck and not even the Marvel universe got spared. He was raised by Thanos, the one who annihilated his home planet and took the little Cull Obsidian and his brother with him. Can you guess who his brother is? Of course you can’t, they are not twins. It’s Corvus Glaive. Anyway, he is one of those guys that’s evil for the sake of it. He enjoys ruthless bloodbaths, sheer brutality, and has no brain whatsoever. Always charging foes head-on, and that’s why he got killed in the most universes he appeared in. Dull Obsidian.

Update 06.08.2020.

Furious Trample’s Stage 1 delay has been reduced from 1.25 seconds to 1 second.

Furious Trample’s Stage 2 damage has been decreased from (8%/8.5%/9%/9.5%/10%*enemy’s max HP) to (6%/6.5%/7%/7.5%/8%*enemy’s max HP) 


  • Four crowd control abilities. He is controlling the battlefield perfectly
  • Easy to play, despite the fact that he has more abilities than most heroes. Good for starting players, as mistakes won’t cost you dearly


  • Like most other tanks, he lacks true tanking abilities. His natural passive can’t make up for it
  • No escape options. Not one ability to move faster, blink, anything. This will leave you vulnerable in case your team doesn’t follow your lead and in case you need to scram quickly

Cull Obsidian Item Build

Glorious Armor MSW Glorious Armor
Hydra Boots MSW Hydra Boots
Captain America's Shield MSW Captain America’s Shield
Cloak of Levitation MSW Cloak of Levitation
Vibranium Suit MSW Vibranium Suit
Megingjord MSW Megingjord
Psionic Mark Power Core Psionic Mark
Burst Particle Power Core Burst Particle
Protection Module Power Core Protection Module
Agility Boost Power Core Agility Boost
First Aid Tactic First Aid
Blink Tactic Blink

Cull Obsidian early game (lvl 8)

His natural passive is Power Shield, and it gives you a shield (no way!) when one of your abilities hit the foe. But the shield is really low at the start, and the cooldown is long. Later on, it becomes kind of helpful, but that’s it.

Your first skill of choice should be Furious Trample. It’s your main tool for dealing damage, so you need it for the lane clearing. It also has the lowest cooldown so it’s an easy pick. The next skill you want to maximize would be a Warlord’s Slash for its sheer damage potential. The last one would obviously be Scythe Swing, and you should of course put a point into your ultimate, Deadly Spiral whenever it’s available.

You should play as a support in the bottom lane, but in case you have no other tanks/fighters in the team you should take the top. At the top lane, you should try to stay near your tower and try to swing at the enemy in its range using the Scythe Swing, while slowing him with Furious Trample and stunning him with Warlord’s Slash when he tries to run away. That’s the only way you can handle most laning opponents, as the Cull Obsidian isn’t doing well at handling any 1 on 1 fights. At the bottom lane, with the marksman as your support, the situation is much different. You want to be as aggressive as you can, trying to hook onto enemies’ marksman and swing him behind where he will be welcomed by your marksman and the rest of your offensive arsenal. That early advantage is important, and if you manage to serve your opponents back at your marksman to finish them off you could start an avalanche and win the game quickly. However, try to be aware of the whereabouts of the enemy jungler. If you extend too far, and he pays you a visit there is no running away and you’ll probably become a fodder, especially if he is energy-based as you will not have any defense from it early in the game. The only way you can survive is by using your ultimate to push the foes away in case you’ve got it.

Cull Obsidian mid-late game

This is the part of the game where you want to play defensively again. You don’t engage your foes as there is no returning and running away in case the brawl goes badly, you wait for them to engage. The first hero that dives in gets a ticket right into your team, as you will hurl him back using your Scythe Swing. When his teammates rush to aid him, you start what you are doing best – controlling the battlefield. In case you want to give your team some space to let them finish off the hero that dived in, use your ultimate to push the foes back. If you contemplated that it’s a better option to attack then use your Warlord’s Slash to engage the foe you want to focus and then slow him down with Furious Trample. In case you are being overwhelmed use your ultimate to push the foes back and try to run. However, if you feel you have the advantage, try to push behind your foes and use the Deadly Spiral to give them a nudge towards your team. Hopefully, this will trigger a snowball effect and your comrades will clear them out as most people panic when they get in trouble and try to run off without fighting back. I’m strongly suggesting not to rush too far away from your teammates and to defend and control the battlefield where you stand.